[INFO] cloning repository https://github.com/caverym/frnaf
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/caverym/frnaf" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fcaverym%2Ffrnaf", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fcaverym%2Ffrnaf'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 8799159a0ba300ed995e5ad949b8056b9db35359
[INFO] checking caverym/frnaf against master#9610dfe5a9a731ced1ea4923ecbd0c57fe367898 for beta-170-4
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fcaverym%2Ffrnaf" "/workspace/builds/worker-1-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc1/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/caverym/frnaf on toolchain 9610dfe5a9a731ced1ea4923ecbd0c57fe367898
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+9610dfe5a9a731ced1ea4923ecbd0c57fe367898" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] started tweaking git repo https://github.com/caverym/frnaf
[INFO] finished tweaking git repo https://github.com/caverym/frnaf
[INFO] tweaked toml for git repo https://github.com/caverym/frnaf written to /workspace/builds/worker-1-tc1/source/Cargo.toml
[INFO] crate git repo https://github.com/caverym/frnaf already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+9610dfe5a9a731ced1ea4923ecbd0c57fe367898" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr] warning: unused manifest key: dependencies.bevy.feature
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded symphonia-bundle-mp3 v0.5.0
[INFO] [stderr]   Downloaded benimator v3.4.1
[INFO] [stderr]   Downloaded symphonia-codec-pcm v0.5.0
[INFO] [stderr]   Downloaded kira v0.6.0
[INFO] [stderr]   Downloaded bevy-embasset v0.5.0
[INFO] [stderr]   Downloaded symphonia-format-wav v0.5.0
[INFO] [stderr]   Downloaded symphonia-core v0.5.0
[INFO] [stderr]   Downloaded symphonia-metadata v0.5.0
[INFO] [stderr]   Downloaded symphonia v0.5.0
[INFO] [stderr]   Downloaded bevy_tweening v0.4.0
[INFO] [stderr]   Downloaded bevy_kira_audio v0.10.0
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:19e73879b68f455e41552ea35293514db52ea292d993f571636dbffedb77a1ee" "/opt/rustwide/cargo-home/bin/cargo" "+9610dfe5a9a731ced1ea4923ecbd0c57fe367898" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] ea77377b619b003b63e1874a665e3407acac00df05a6ed711b769572d4118b43
[INFO] running `Command { std: "docker" "start" "-a" "ea77377b619b003b63e1874a665e3407acac00df05a6ed711b769572d4118b43", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "ea77377b619b003b63e1874a665e3407acac00df05a6ed711b769572d4118b43", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "ea77377b619b003b63e1874a665e3407acac00df05a6ed711b769572d4118b43", kill_on_drop: false }`
[INFO] [stdout] ea77377b619b003b63e1874a665e3407acac00df05a6ed711b769572d4118b43
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:19e73879b68f455e41552ea35293514db52ea292d993f571636dbffedb77a1ee" "/opt/rustwide/cargo-home/bin/cargo" "+9610dfe5a9a731ced1ea4923ecbd0c57fe367898" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] f47b25cef9c4351acec90af1a29f3b5408b7cf658389ec0a7a47c47d37926184
[INFO] running `Command { std: "docker" "start" "-a" "f47b25cef9c4351acec90af1a29f3b5408b7cf658389ec0a7a47c47d37926184", kill_on_drop: false }`
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[INFO] [stderr]    Compiling rustversion v1.0.7
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[INFO] [stderr]     Checking interpolation v0.2.0
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[INFO] [stderr]    Compiling embed-resource v1.7.2
[INFO] [stderr]    Compiling frnaf v0.1.0 (/opt/rustwide/workdir)
[INFO] [stderr]     Checking alsa v0.6.0
[INFO] [stderr]    Compiling bytemuck_derive v1.1.0
[INFO] [stderr]    Compiling thiserror-impl v1.0.31
[INFO] [stderr]    Compiling tracing-attributes v0.1.21
[INFO] [stderr]    Compiling gltf-derive v1.0.0
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[INFO] [stderr]    Compiling derive_more v0.99.17
[INFO] [stderr]     Checking bytemuck v1.9.1
[INFO] [stderr]     Checking image v0.23.14
[INFO] [stderr]     Checking symphonia-core v0.5.0
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[INFO] [stderr]    Compiling cargo-manifest v0.2.6
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[INFO] [stderr]     Checking gilrs-core v0.3.2
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[INFO] [stderr]     Checking gilrs v0.8.2
[INFO] [stderr]     Checking wgpu-hal v0.12.5
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[INFO] [stderr]     Checking gltf v1.0.0
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[INFO] [stderr]     Checking bevy_gilrs v0.7.0
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[INFO] [stderr]     Checking bevy_gltf v0.7.0
[INFO] [stderr]     Checking bevy_text v0.7.0
[INFO] [stderr]     Checking bevy_ui v0.7.0
[INFO] [stderr]     Checking bevy_internal v0.7.0
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[INFO] [stdout] error: couldn't read src/../assets/images/Frame17/warning.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Frame17/warning.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/StaticFrames.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/StaticFrames.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/NightNumberTitleFrames.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/NightNumberTitleFrames.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/FreddyFrames.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/FreddyFrames.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/credit.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/credit.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/BlipFrames.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/BlipFrames.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/12.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/12.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/13.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/13.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/14.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/14.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/15.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/15.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/16.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/16.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/17.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/17.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/18.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/18.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/20.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/20.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/22.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/22.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/430.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/430.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/431.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/431.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/432.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/432.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/433.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/433.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/434.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/434.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/435.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/435.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/436.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/436.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/437.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/437.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/438.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/438.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/439.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/439.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/440.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/440.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/441.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/441.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/442.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/442.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/443.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/443.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/444.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/444.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/445.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/445.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/448.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/448.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/449.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/449.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/450.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/450.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/452.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/452.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/475.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/475.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/477.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/477.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/526.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/526.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/572.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/572.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/588.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/sounds/static2.wav: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/images/Title/588.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/sounds/darkness music.wav: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/sounds/static2.wav: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/../assets/sounds/darkness music.wav: No such file or directory (os error 2)
[INFO] [stdout]   --> src/assets.rs:3:1
[INFO] [stdout]    |
[INFO] [stdout] 3  | / assets!(
[INFO] [stdout] 4  | |     pub enum GameAssets {
[INFO] [stdout] 5  | |         Warning = "images/Frame17/warning.png",
[INFO] [stdout] 6  | |         StaticFrames = "StaticFrames.png",
[INFO] [stdout] ...  |
[INFO] [stdout] 50 | |     }
[INFO] [stdout] 51 | | );
[INFO] [stdout]    | |_^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` which comes from the expansion of the macro `assets` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `title::ArrowLocation`
[INFO] [stdout]  --> src/warning.rs:2:49
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::{assets::GameAssets, despawn_unload, title::ArrowLocation};
[INFO] [stdout]   |                                                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `title::ArrowLocation`
[INFO] [stdout]  --> src/warning.rs:2:49
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::{assets::GameAssets, despawn_unload, title::ArrowLocation};
[INFO] [stdout]   |                                                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 42 previous errors; 1 warning emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `frnaf` (bin "frnaf") due to 43 previous errors; 1 warning emitted
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] error: aborting due to 42 previous errors; 1 warning emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `frnaf` (bin "frnaf" test) due to 43 previous errors; 1 warning emitted
[INFO] running `Command { std: "docker" "inspect" "f47b25cef9c4351acec90af1a29f3b5408b7cf658389ec0a7a47c47d37926184", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "f47b25cef9c4351acec90af1a29f3b5408b7cf658389ec0a7a47c47d37926184", kill_on_drop: false }`
[INFO] [stdout] f47b25cef9c4351acec90af1a29f3b5408b7cf658389ec0a7a47c47d37926184
